
I by no means have a weak computer, but do not assume that hardware power is an excuse for lazy coding.Īnti-cheating feature: Kill mice that get First cheese, switch rooms, get First cheese again, switch rooms again, and continue killing them for as long as they continue to consecutively get top cheese (2nd, 3rd) in any room. I have died countless times due to the game stopped responding in mid-jump because the function decided to change graphics quality. It's rude and unnecessarily raises the system requirements of the game. Remove the function that controls the player's game graphics quality. This might need tweaking though, as many levels could be shaman-only completable. If too many mice die (not from afk) then the 100% rule should stand.

Isn't it disproportionately low? Instead, allow the shaman to manually enter the hole with a jump if less than 20% of the mice that have started the round are still alive, with the sudden death timer activated. Look at your records of player's shaman recovered cheese. Requiring the shaman to save all surviving mice has led to the trolling based activity of stalling the game for time, often denying a shaman that has done a good job of his own cheese. Leave moderation note in chat.įix moderation notes, they're in french on english servers. Send kicked player to the nearest unfilled numerical room, as if they had logged in. Kick command, requires 33% of room vote to pass, prevents re-entry to the room for 15 minutes + 5 minutes per kick for the session. Disconnect the player and go to the login screen if the error does not require a refresh. Again, bandwidth and cpu use comes into play and is compounded by the above problem. I'm deriving this assumption from having the queue before authentication, as well as being kicked for AFKing at login screen.Ĭurrently all your error messages force a refresh by locking out the game.

It would save a lot of Server CPU and bandwidth if the player were not connected to the server before authentication.
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Plus it would be very easy to Denial of Service the server just by loading up the landing page. I imagine the number of people connected to the server at the front page vs actual players playing is hugely disproportionate. It's a very bad idea to make a visitor part of the server before they're in the game.
