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Was frank in dying light 1
Was frank in dying light 1








This is about giving the player more freedom to explore the story as they make their way through the game.

was frank in dying light 1

"It's one thing to say, 'I have this great open world,' but if there's only one linear storyline that every player follows, that's kind of contrary to the world that's set up. "The push for the game when Techland approached me with the narrative, they realized they already had a really strong open-world game, but what they really wanted to do was have an open story as well," Avellone says. Your decision to stay and help Frank, or chase after the shooter kicks everything offĪccording to narrative designer Chris Avellone, Techland sees these kinds of consequences as an integral part of creating a great open-world experience.

was frank in dying light 1

Do you stay with your friend who was shot or do you chase down the alleged assailant? When you catch him, do you kill him or hear him out? These choices have immediate implications for the mission at hand, but it's potentially much further reaching than that. In the gameplay demo I saw, the player has multiple choices to make over the course of a mission. The consequences reach far beyond multiple endings on the same track. In fact, according to Techland, players might miss up to half of the game's overall content based on the choices they make throughout the game. Choices you make may have consequences both telegraphed and unforeseen, with your decisions having potentially sweeping implications for entire regions of the city, and entire branches of the narrative. In addition to improving parkour and polishing combat, Dying Light 2 promises unprecedented impact stemming from players' decisions.

was frank in dying light 1

Dying Light delivered on its promise of giving fans a fun, parkour-packed post-apocalypse, but with Dying Light 2, Techland is striving for much more.










Was frank in dying light 1