

It's a dilemme whether to leave what is clearly wrong (floating object, wrong texture placement thus overlapping, broken script due to a typo) because "that was the devs' vision" or to fix them. :mad:Īs a veteran shocker I have to admit most of these mods don't change estetics of the game, but rather fix and polish what was left as it were due to the devs were in a rush. This will be some players' first experience with the game and they will see it not how the devs intended it rather how some modder thinks it should be. Quote Posted by iramshahrierWhy are usermods being included with this port is beyond me let alone the fact that none of these are purist friendly. Weâve added more detail to both the poly model and the texture while retaining as much of the original as possible. Here is a quick look at the before and after of the protocol droid. Grosnus' Hi-Res Spinning Marine/Navy/OSA logos

Vurt's Space Textures, Flora, Hi-res Water, Organics/GooĪCC's Four Hundred (400) Hi-res Terrain Textures All the character and weapons models are being remade, and weâve received permission from the Shock community to include many of the mods that have become standard for many Shock 2 veterans. This will be a complete source port to our KEX engine. SS2:EE has evolved into more than what we were intending. Itâs our intention to release both System Shock remake and SS2:EE around the same time.
#System shock 2 hd texture mod for free#
Quote:Weâd also like to announce that anyone who pre-orders System Shock remake will receive System Shock 2: Enhanced Edition for free and ALL Kickstarter/Backerkit backers who backed at the $30 level or higher will also be receiving SS2:EE for free.
